01 / GRID

Cell spacing and alignment

The tool looks for color changes that repeat at regular horizontal and vertical intervals. Each suggested grid shows its cell width, height, and starting position. Its score measures how consistently the boundaries repeat; it is not a measure of how likely the result is to match the original art.

If a suggested grid looks wrong, narrow the analysis area or adjust cell size and alignment yourself. Text, frames, and elements at different resolutions can confuse automatic detection.

02 / CLEANUP

Four small cells, one pixel

In some images, each intended pixel is split into a 2×2 block of smaller cells. Quarter-pixel cleanup compares four possible 2×2 alignments, gives each block a single color, and exports it as one real pixel.

Automatic cleanup runs when the doubled grid is clear enough. If the result becomes too small or loses important color details, turn cleanup off or compare another alignment. Cleanup runs only once.

03 / OUTPUT

The actual saved size

The main Save PNG action creates a low-resolution image with one file pixel per grid cell. The 2×, 4×, 8×, and 16× files use nearest-neighbor scaling for previews or showcases. Use the 1× file for game assets.

Input is limited to 4,096px per side, 12 megapixels total, and 32MB. Automatic grid detection supports up to 512 cells per side. Manual output supports up to 1,024px per side and 524,288 pixels total, so 700×700 is within range. Choosing a target size turns off quarter-pixel cleanup. Turning it back on may halve the final width.

Rotation, perspective distortion, mixed grids, background removal, animation splitting, and AI image generation are not supported. The result is an estimate of the source artist's intent; perfect recovery is not guaranteed.

See the difference yourself.

Open the sample image in the studio to compare grid suggestions and the result before and after cleanup.

Open the studio